My directions were simple: don't let the bomb explode. I failed. Rather than a screen or a headset, I was looking at a three-ring binder full of printed out instructions. "There are six wires," my partner told me. Okay! I scan the page in front of me and quickly find the directions for how to handle a bomb defuse with six wires. "How many yellow wires?" I ask, as the timer counting toward explosion decreases.
This is how it goes in "Keep Talking and Nobody Explodes," a new virtual reality game headed to Sony's PlayStation 4-based Project Morpheus VR headset. You're either the bomb defuser or the person tasked with guiding the bomb defuser through a variety of steps. Does it sound tense? Because it's way tense.
THE GAME
What I was playing (with Forbes' Jason Evangelho -- the game requires two players) was a "first time" bomb defuse module. That means what Jason was seeing was a bomb with only three stages of fairly simple barriers: a series of colored wires which must be cut in a specific way, a keypad with various symbols that must be pushed in a certain order, a button that can be pushed or held (among other things).
But let's back up for a moment -- only one person wears a VR headset while playing Keep Talking and Nobody Explodes. They see the bomb, its modules, and a room that's going to be charred remains if they don't defuse that bomb. The other person, meanwhile, isn't wearing a VR headset, isn't looking at a TV, but is holding all the cards: they've got a binder full of instructions that the person defusing the bomb needs in order to progress. It's virtual reality as co-dependence. The only other game even remotely similar (that I can think of, anyway) is mobile game Spaceteam.
ORIGINS
The history of Keep Talking and Nobody Explodes is a short one. The trio of indie devs working on it, known as Steel Crate Games, coalesced around the concept within the past year. They only got a Project Morpheus developer headset in the past six weeks, when Sony asked if they could participate in this weekend's PlayStation Experience -- a two-day event in Las Vegas, Nevada focused on all things PlayStation.
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